Hexploration
Hexploration is the game Deleptual is making. It is headed for Steam on PC first, and nothing is public yet, so this page focuses on how it is built.
- Type
- Studio
- Status
- In development
- When
- Ongoing
- Role
- Design and engineering at Deleptual
- Unity
- C#
- ScriptableObjects
- Editor tooling
- Notion
Decisions worth a look
- Levels, quests, the rarity ladder, world generation and world modifiers are all data: ScriptableObject assets that designers can change without touching code.
- Custom editor tooling and a published reference keep that content consistent as it grows.
- Design lives in a Notion wiki that is connected to the Unity project, so the documents and the implementation stay in step.
Why it matters outside games
Games are a demanding place to practise software engineering: real-time performance budgets, large amounts of structured content, and systems that have to stay balanced as they change. The same habits carry straight into product work.